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Halo: Judgment

Weeks after the events of Halo Infinite, the Master Chief discovers Atriox and the lost UNSC Infinity locked in a slipspace bubble with the prison of the Endless. There, he and Cortana learn of a sleeping construct that can help them foil a Flood-worshipping cult's plan to unite the Primordial with his lost children and render him immune to Halo.
Halo: Judgment is a Halo 7 fan fiction by Dominik Contigo.
This 465-page game script contains 16 original missions featuring legendary team-ups between the Master Chief, Commander Palmer, "Arbiter" Thel 'Vadam, Red Team, and more Halo heroes. Don't miss the 60-page essay in the Preface examining Halo's themes, human Forerunners, and the need for Cortana's typological redemption.

JULY 1, 2560. The story begins six weeks after the end of Halo Infinite, where we find the Master Chief routing the Banished and rallying the stranded survivors of the UNSC Infinity on Zeta Halo before the untimely arrival of the Flood.

To combat this emergent threat, the fanatical Arisen Covenant sect, and the relentless pirates of the Banished, the Master Chief must ally with Red Team and the Spirit of Fire, the former Arbiter Thel 'Vadam and his faithful Shipmaster Rtas 'Vadum, Commander Sarah Palmer and Captain Lasky, Dr. Halsey, new friends, and two fallen shades of the construct once known as Offensive Bias.

Through the 16 original missions of Halo: Judgment, these heroes work together to thwart Atriox, hunt the Prophet of Revelation, escape the Flood's Emissary, redeem Cortana's memory, and prevent the Gravemind from assimilating the Endless to become immune to Halo and all material weapons.

To those who endeavor it, I thank you for reading this script, and for any feedback you can provide (X: @DominikContigo, Reddit: u/DominikContigo). I'm not really sure what prompted me to write it, and it would mean the world if you'd give it a read.

PROLOGUE

In a ruined monastery on an unknown Covenant world, the San'Shyuum Prophet of Revelation sermonizes to the zealots of his Arisen Covenant. As the Prophet reminds them of their renewed devotion to the Primordial, they witness the moment their sleeping god's Emissary, an infested Elite councilor from among their order, receives a message from the Harbinger about his lost children.

TUESDAY, JULY 1, 2560.

MISSION 1: HIGH TOWER

Six weeks after the events of Halo Infinite, civilian engineer Fernando Esparza picks up a repeating mayday signal from the lost UNSC Infinity on a salvaged superluminous communications device recovered from a crashed Longsword. Cortana determines that a distant Forerunner communications tower in Banished territory is actively working to amplify the signal. The Master Chief raids the alpine base alongside Spartan-IV Byron Teague and marine corporal Arthur Hale, Infinity crewmates found surviving in the brush, in order to secure the comms tower and locate the lost ship.

MISSION 2: INFINITY

Having won their way through the alpine meadow and captured the tower at the summit, Cortana realizes that the signal is originating from a slipspace bubble at the center of the ring. She broadcasts machine code towards its origin to interface with the Infinity's slipspace drive, manipulates the ring's teleport grid, and opens a slipspace wormhole, thereby finding a back door into the bubble.

With only Cortana by his side, the Master Chief proceeds through the portal and discovers the prison of the Endless, floating in a slipspace void with the wreckage of the Infinity and other debris from the Battle of Zeta Halo. They search the derelict remains of the UNSC ship and find Captain Lasky and Commander Sarah Palmer alive in the brig with other survivors. Meanwhile, Atriox has taken Dr. Halsey to the prison of the Endless to wake them. The Master Chief gives chase alone while Palmer helps the survivors get safely to the engine room for evac.

After a tough battle, the Master Chief subdues Atriox and saves Dr. Halsey. From a terminal at the heart of the cylix chamber, Cortana discovers a complete record of her forebear's life and learns of a sleeping construct that guards Zeta Halo. Later, upon finding their efforts to leave the bubble thwarted by an external force, Cortana is forced to overload the Infinity's slipspace engine to collapse the bubble and return to the ring.

FRIDAY, JULY 11, 2560.

MISSION 3: ONE VILLAIN FOR ANOTHER

Ten days later, our hero emerges from the time lock aboard the wrecked Infinity to find that the Swords of Sanghelios have arrived to secure Zeta Halo alongside ONI forces.

After a tense encounter with a mysterious ONI attaché named Nash, the Master Chief carries Cortana to Thel 'Vadam's ship to await a summit with Lord Hood. Before long, Hood arrives aboard the UNSC Boast No More, joined by the instantly recognizable Spirit of Fire and the Sceptre and Crown—not yet a battle group, but a formidable showing in this remote sector after the defeat of the Omega Expeditionary Fleet over Lithos.

During the Master Chief's debriefing, an ancient, Flood-infested Covenant ship exits slipspace and makes a mad dash for the surface, as a ragtag fleet of Arisen Covenant ships arrives to defend it. When the Boast No More is sabotaged from within, the Master Chief must repair the engines and repel boarders as Cortana valiantly defends the disabled ship. During the chaos, Jega 'Rdomnai frees Atriox, allowing the pair to hijack Nash's Longsword back to Zeta Halo—and kidnap the agent in the process.

MISSION 4: FLOOD SHIP

With the engines repaired and the boarders repelled, the Master Chief heads back to the bridge to learn that the Flood capital ship has breached the defensive perimeter and begun excavating a Banished dig site on the surface. To prevent any Flood from reaching the ring, Lord Hood authorizes the Master Chief to effect a tactical insertion and nuke the ship from within.

Captains Cutter and Lee deftly maneuver against the surviving Arisen craft to provide the Master Chief, Thel 'Vadam, and Rtas 'Vadum the opportunity to insert, rendezvous with Red Team amidships, and proceed to the lower levels together to plant the bomb—but the Gravemind has other plans.

As the Master Chief plants the nuke, the monstrous Flood form reveals itself in the engine room's deepest chambers, seizes the warhead, and gives chase throughout the ship back toward the Kaidon's Phantom. They manage to narrowly escape the impending detonation, but the fractured remains of the ship make planetfall. Mission failed.

SATURDAY, JULY 11, 2560.

MISSION 5: GLASSLANDS

Tensions mount as the Sangheili begin glassing the surface. The Master Chief, the Arbiter, Rtas, and a Swords of Sanghelios strike team infiltrate the Banished dig site seeking the Flood's object: the sleeping construct that guards the ring. Deep underground, in a grotto beneath a placid lake, they fight their way through a Flood horde to reach the Repose of the Vigilant.

Upon the threshold, the Master Chief is separated from his allies. He must take congress with the construct alone. Finding their way to the surface blocked, the Sangheili covertly follow the Flood deeper into the caverns.

Vigilant Bias invokes the Judgment Protocol, an emergency initiative for countering a Flood invasion when the prison of the Endless has been compromised. He asserts that he and his fellow shades of Offensive Bias must take full control of the ring, cleanse it, secure the prison, and fire Halo. The Master Chief and Cortana protest, and find themselves cast into the bowels of Halo as a result.

MISSION 6: SANDTRAP

More details coming soon! Red Team pursues Revelation to a Palace of Pain in the desert. They meet the monitor Genemender-Folder-of-Fortune (whom they call "Mender"), a former Lifeworker and now servant of the Criterion. He agrees to permit them to access the lower levels if he gets to keep the Prophet.

MISSION 7: MANY TRIALS

More details coming soon! The Master Chief and Cortana cleanse the Repose of the Vigilant in hopes of earning his trust. He promises to delay firing the ring if they seek his brother, the Compellent, and learn of his fate. Once restored to form, the Vigilant also dispatches an army of Promethean armigers to the surface to help combat the Flood.

MISSION 8: OLD, FAMILIAR PAINS

More details coming soon! Red Team confronts a mutant menagerie in pursuit of Revelation beneath the Palace of Pain. After an untimely Flood outbreak, the Arisen grow increasingly doubtful of their chosen vocation. The Spartans witness a "black mass" wherein Revelation is revealed to be infested, and sacrifices his once-willing consorts to the Flood to help the wounded Gravemind shore up his position on the ring.

MISSION 9: COLD SILENCE

More details coming soon! The Kaidon and Rtas assault the Silent Cartographer in a snowy tundra, where they must battle the Emissary on their way to slay the Prophet. They confront the infested Prophet, and learn that his master sought to use the map room to find something hidden on the ring. As the Vigilant army cuts a swath of destruction through the Arisen, the Vigilant army permits the Kaidon safe passage to return to Percival Base.

MISSION 10: SHIPS IN THE NIGHT

More details coming soon! The Master Chief leads a convoy of Warthogs against Ballas's camp, where the Banished have begun excavating the Compellent's Repose. Meanwhile, Red Team attempts to scuttle Nash's ship to prevent the Gravemind from accessing his data, as Atriox shrewdly captures the Boast No More—and Lord Hood—from the ground. The ship proceeds to Percival Base, where the Banished seize the Object.

SUNDAY, JULY 12, 2560.

MISSION 11: MIDNIGHT IN THE GARDEN

More details coming soon! The Master Chief explores the Repose of the Compellent in hopes of rejoining him with his power. With the help of the Vigilant, Cortana learns how to rebuff the Gravemind's advances. She can't yet account for her mysterious ability to resist corruption, but she's happy that they aren't too late to save the galaxy from ruin. The Master Chief then rushes to Percival Base to help defend it from the Banished.

MISSION 12: RALLY ROUND

More details coming soon! Commander Palmer arrives in the nick of time to defend Percival Base alongside Esparza, Byron, and Hale, where the UNSC is already under heavy siege by Atriox, the captured Boast No More, and a  Banished army. Red Team and the Master Chief arrive at different times to lend support, but Atriox has already won his way inside the prison. Once the base has been secured, the Master Chief gives chase.

INTERLUDE: THE HERALD

Agent Nash foolishly awakens a Xalanyn known as the Herald, the self-avowed Voice of the Primordial. He escapes with Atriox as the Master Chief arrives to rescue Halsey from certain death. Halsey then confides the truth about a secret project that sets the Weapon apart from her forebear.

MISSION 13: HEART OF DARKNESS

More details coming soon! Jega 'Rdomnai kidnaps Mender from the ruined Percival Base to take advantage of his unique privileges in the Criterion's ziggurat. The heroes pursue him to a foreboding jungle, where Echo-216 is shot down by Sentinels and dashed into the arms of the Flood. As dawn breaks, they navigate the lush understory to reach the structure, where the Banished have already forced their way inside. The Criterion's Engineers are not welcoming. After a final showdown with 'Rdomnai, the heroes meet the mysterious Criterion and secure the Gravemind's prize: the slipspace core.

MISSION 14: PARLEY

More details coming soon! When Atriox threatens to murder Hood and the crew of the Boast No More, the Master Chief surrenders himself and the core to Atriox and the Herald at the Silent Auditorium. Lasky, Palmer, and the Vigilant Knights enact a plan to save the Master Chief—with unforeseen help from Agent Nash—as Red Team mounts a desperate effort to save Hood and take back the Boast No More.

Soon after the core has been returned to its cradle in Celestial Bias's Repose, Cortana joins forces with the Vigilant and the Compellent to shut out the Gravemind and reactivate the prison's safeguards. In the ensuing chaos, the Herald escapes to the Gravemind's lair in the underbelly of the Silent Auditorium. He carries a fragment of the slipspace core that can help the Gravemind overcome the prison's safeguards, assimilate the Endless, and resume his "perfect" form.

MISSION 15: INFERNO

More details coming soon! The heroes burn out the Gravemind in his lair beneath the Silent Auditorium. When separated from the Master Chief, the Arbiter must rally a troupe of ODST Hellbringers on loan from the Spirit of Fire to aid him in nuking the infernal beast once and for all.

MISSION 16: ETERNITY

More details coming soon! Eternity calls. The Master Chief and Cortana battle the corrupted nymph of the Primordial inside the prison of the Endless.

My name is Dominik Contigo. I'm a huge Halo fan, a hobbyist screenwriter, and a semi-pro lurker of the Halo community under a different alias. If you're looking for a direct sequel to Halo Infinite, or you're a major Halo lorehound, I'd love your feedback on Halo: Judgment!

I began this project in late July 2025, hoping to finish it by Halo World Championship and share with some friends in the community—but life, work, and perfectionism foiled those plans, as they so often do.

This draft represents a few months of fairly concerted effort. It's not quite finished (there are still a few in-line notes about lore, flags for the potential re-ordering of sequences, and two variants included for a handful of scenes) but I felt that reaching the 77th draft made for a fitting occasion to share my version of what a "Halo 7" could look like.

Because I began writing this script before the announcement of Halo: Edge of Dawn, it will no doubt be incompatible with that novel when it releases, and should be considered an "alternate reality." (Please see the "Context" tab for more on this friction.)

I recommend that you read the first page of the "Addition to the Preface" for important context (or see "Important Context" tab) before proceeding directly to the script. The other supporting materials are best enjoyed later, and I suspect that you'll read the script with a more open mind if you read in this order.

The "Preface" contains an inquiry into Halo's themes, a personal analysis of the so-called "Retcon," ruminations on Halo's lost poetry, and an exploration of the major goals that informed my outline. The "Addition to the Preface," written after Halo World Championship in October, expands on the Preface's arguments about Cortana's redemption, albeit in a less formal way, and includes unstructured embellishments and remarks about a few other topics. The "Addenda" are included only for your curiosity; they contain trivia, nitpicks, and more uninformed opinions from Yours Truly.

If you'd rather challenge yourself to reading the whole thing front to back—"Let's see what this cocksure little son-of-a..."—then I wish you luck, and I sincerely hope you'll get around to hate-reading the script after all my pissing and moaning about the Forerunner Saga.

It pains me to have to include this contextual note and spoil the fun, but I couldn't get my act together to finish the damn thing by October. And so:

This script was nearly complete before the Weapon's new name was revealed to be "Joyeuse." As you'll see in the Preface, I dislike this creative choice, and had already argued therein that this oft-requested selection would constitute not only a narrative miss but a bad business decision. I naturally find myself among those who would have preferred to see her adopt the name of her forebear and thus "restore" the balance of the series—though critics of this view would say "reset."

You'll find a much longer argument in the Preface, but I believe the Weapon should have been called "Cortana" for these succinct reasons:

  • As "Cortana," the Weapon would have the chance to do something miraculous that redeems her forebear's memory among humanity at large, and which could possibly restore a degree of confidence in smart AIs. To accomplish both goals, average people must be able to attribute her actions to a far-removed entity known as "Cortana."
  • The Weapon currently defies the established logic of AI constructs innately choosing a form that best suits them; she "unknowingly" adopted the same form as Cortana while sharing few personality traits. If she is not destined to become Cortana, then this detail becomes an unresolved story problem. (I know all about What's-her-name—the "first" Cortana, who is not named Durandal.)
  • Partnering the Master Chief with a "Cortana" makes for a better logic of "selling lunch boxes," e.g., if you're going to introduce a new generation of fans to the series with a remake of Halo: Combat Evolved, you might consider firming up a sense of consistency between that title and forthcoming entries taking place after Halo Infinite. (Have fun explaining that forever!)
  • The broadly unpopular "Created arc" spoiled Cortana's memory so completely that you cannot discuss the "heroes" of Halo without hemming and hawing around a Cortana-shaped caveat. She has become the black sheep of the family, who must only be remembered as in better times, before falling into ruin. Such a beloved character deserves not only restitution, but an apology. (Though Cortana has had many swan songs, I offer her another because "why the hell not?")
  • That the Weapon has chosen the name "Cortana" is the only plausible interpretation of Halo Infinite's final scene. The surest evidence of this is that Esparza does not wait for an answer to his own question; everyone in the ship understands what she means by having picked "the perfect one," and no one is thinking of obscure Frankish lays.

There are other reasons (and plenty more mean jokes) provided in the Preface and its Addition, but these are probably the most salient.

If you disagree with the above positions, love "Joyeuse," and consequently think me a dolt, you might still enjoy reading the script—but I'd ask you to please keep your feedback more constructive than "It's stupid she's called 'Cortana.'"

I have articulated at length why I believe this is an ill-advised decision in the Preface; you needn't furnish an essay of the same scope to rebut me, but please do not consider me a troll merely for thinking so.

This script was originally published on December 12, 2025. You may find a history of subsequent changes below.

  • December 24, 2025: Minor typographical errors and one page reference corrected in the Preface and its Addition. Slight re-ordering of dialogue during the Arbiter's speech in Mission 15, "Inferno." Corrected a typo in the Herald's dialogue in Mission 16, "Eternity" ("More [han] your people ever deserved.")
  • December 26, 2025: Added the missing word "he" to scene direction in Mission 13, "Heart of Darkness," cutscene 1 ("as [he] starts to back away", p. 425). Corrected footnote #9, which erroneously mentioned a "eulogy for Atriox," rather than "Escharum."
  • January 7, 2026: Corrected a typo in the scene action for Mission 9, "Cold Silence," cutscene 2 ("the hazard he's been saved [f]rom"). Updated a script formatting issue to render colored text where appropriate (red for the Gravemind's speech, purple for on-screen time stamps).
  • January 9, 2026: Restored earlier versions of two lines of dialogue (p. 395, Halsey: "[Chosen] [f]or their exceptional abilities..." and p. 460, Lasky: "...Corbulo a few years before [I did/me]." I reverted the first line to restore a euphony later edits lacked, and reverted the second to both sound more like Lasky and smooth the read.) Deleted a duplicate word in the closing "Thank You" section (p. 534, "his [his] future undecided").

In this section I will respond to any common queries received by readers. Click to navigate. You may submit questions to me on X @DominikContigo.

The Esparza Defense

A few readers have asked me to elaborate on why I think the closing scene of Halo Infinite has only one interpretation, namely that the Weapon must take the name "Cortana." For the most salient evidence, consider the fact that Esparza doesn't even wait for an answer to his own question; he fully understands what the Weapon is implying with her answer about having "picked the perfect one."

If you need further convincing, watch for yourself. I've embedded the scene above, courtesy of GameClips. We'll take it line by line just as we did for another scene in the "On Dialogue" section of the Addenda:

Esparza starts the awkwardness by asking what to call the Weapon.

Chief then prompts her for any ideas—meaning, "Yeah, what the heck should we call you?" Nothing controversial here. We can all agree so far.

When the Weapon replies, "Well..." we know that she already has an answer, but she's reluctant to share it. (Why would she be reluctant to share "Dzwaiyeuhze?" Is she afraid they're going to clown on her?)

This is an important piece of evidence for our case. She has either already been thinking of what name to take for some time (which, for the sake of argument, could be "Joyeuse") or she's been put on the spot, and instantly conjures the "perfect one."

In the latter case, the answer must be "Cortana." Even if her brain is the size of several Libraries of Alexandria (and with the Weapon the odds are marginal), it rings false that she would make a deep-cut reference to Song of Roland in front of these two slack-jawed illiterates without furnishing a crumb of context. And even if she divulged her spiffy new name, they definitely wouldn't have any idea what she's talking about.

Her answer can therefore only plausibly be "Joyeuse" if she has been ruminating on this decision for a while—but that would be foolish. In character for the dopey Weapon, perhaps, but it's a bit optimistic about her chances, isn't it? As far as anyone knows, she's still next in line for deletion. The navy is not going to recommission her and start a new production line of shipborne AIs simply because she helped the Master Chief move a sofa. (Hence why you don't let the kids name the chickens.)

What has she done for humanity to think that ONI won't simply destroy her at the next available? Yes, we all know she stopped Escharum from firing his Space Gun at Earth (totally normal behavior for "just a soldier"), but who was present to attest to that? The Master Chief, apart from being publicly declared dead several times, has been slandered as a traitor since his heyday. Something tells me the people carving "traitor" into Chief-themed propaganda might not be moved by personal testimony. So daydreaming about what to call yourself is somewhat premature for our dear Weapon.

I think this is a point for us, but we're still in the realm of conjecture. We need ironclad evidence.

She then asks him, "Do you think it would be okay?"

Listen to the tentative nature of the question and the apprehension in her voice. It's not, "Do you think it would be okay [if I named myself]?" ("Because I wanna be called 'Laser Ass!'") It's more like, "Do you think you'd be okay hearing her name for the next thirty years while they keep making these games?" She's assessing his degree of comfort with her taking the name of his ex.

That's still conjecture, but it's also the simplest conclusion based on the line read.

If she's thinking "Joyeuse," then the question must be interpreted as a request for permission. (That's how the writers justify it in a recent Halo Waypoint post, too—more on that below. If you buy that logic, I have a bridge to sell you.)

After Chief nods in response, she asks again if he's sure.

If she's only asking if it's okay to pick a name—which she would have to be if she's thinking of any name that isn't "Cortana"—isn't that a bit much? Why so much hesitation? It's like, "Yes, I already told you. What am I, your dad?" Starting to look more doubtful that she was about to whip out "Joyeuse."

The repeated question establishes that they're discussing not whether but what. She asks if he, who already knows where she's going with it, would be comfortable with her making the agent decision to take "Cortana" as her name now and forever. It's a step across the threshold. A point of no return.

The Master Chief replies, "You get to choose your name," meaning, "Who am I to tell you 'no?' If you want to make this tribute to Cortana, knock yourself out. I've grieved. I'm cool." ("Who has hangups? I don't have hangups.")

The writers are leaning on this line alone for license to deviate from the original intent, but it cannot perform the work they're asking of it, because the rest of the scene refutes this view entirely. (Please also note that he emphasizes "you" and not "get"; we're talking about who gets to make the choice, not whether she is permitted to have a name before ONI's asset team deletes her forthwith and neuralyzes everybody involved.)

After that exchange, the Weapon turns back to address Esparza—the guy who asked the question in the first place—and says, "I think I might have the perfect one." This is important! She says this to Esparza. It is a direct response to his question because they're still in conversation. Among friends, questions typically receive answers.

Tight zoom to the face. Moment of truth. The name is on her lips...

Music swells. Big smiles, high energy... Cortana.

Newp! Joy-ooze.

Come on. What the hell else are we cheering on with the triumphant music? "Yeah, my name is Ralph?"

As I've said elsewhere, the most damning evidence is Esparza's response: nada. He doesn't say, "Okay, what is it?" and fold his hands for the Powerpoint presentation on obscure Frankish lays; he guns the engines at Mach One into the rolling credits, because everyone in the bird already understands that she's chosen "Cortana" as her name.

If Esparza doesn't know exactly what she's talking about (and if she's thinking "Joyeuse" he cannot) then it is exceedingly rude for him to just leave the conversation and start up the Pelican to Chili's, no matter how soon happy hour ends.

There's no other interpretation that makes sense without willingly ignoring this inconvenient scene. The ending—and the plot action of the game itself—was obviously written to set up the Weapon to take Cortana's name, as a tribute within the universe, and as recompense without.

I don't think nominative determinism is a good enough reason to effectively "decanonize" what we all saw and experienced in Halo Infinite. I can't presume to know why they felt that this change was important (apart from not wishing to annoy some people who complained loudly enough), suffice to say that there's a distinct stink of "protesting too much" in the aforementioned Halo Waypoint post.

The writers have expressly and consciously glossed this to flex a bit of Marathon trivia. It's a bummer.

Since everyone likes a nice game-development conspiracy theory (of the "Red Dead Redemption II is about the Housers' fraught relationship" variety), watch (Pax) Cortana's final scene in Halo Infinite with this idea in mind: doesn't it sound an awful lot like she's reprimanding the past Halo writers who thought it was a good idea to kill her off and make her evil in the first place?

If it's not directly addressed to them (because that would break the fourth wall), it's at least a direct refutation of their ideas to put you, the disgruntled fan still sore about Halo 5: Guardians, at ease (emphasis mine):

"Look at us. We just keep saying goodbye, don't we? But this isn't an end. It's a chance to make amends. To rectify mistakes. And it starts here. I was wrong. I thought that I could do this on my own, but I forgot that the whole point of this, the entire reason I chose you in the first place, was that we were supposed to be a team. Perfectly suited. Perfectly matched. Perfectly perfect. In these final moments, I know what my last mission is. I need to make sure you two learn from my mistakes. Become stronger because of them. I chose well, Master Chief, I really did. Now it's up to you..." (1:38:34)

...the custodians of the franchise, not to mess with the formula again. Whoops!

(See the "On Dialogue" section of the Addendum for a discussion about the "Pick Two" problem at work in these lines. Put simply: it's twice as long as it needs to be. Not being an "end" implies a "start." Rectifying mistakes is "making amends." The "whole point" and the "entire reason" are the same thing. To be "suited" is to be "matched." In your "final" moments, you most certainly are undertaking your "last" mission. In this context, "learning" from Cortana's mistakes and becoming "stronger" (in character, as a pair) are two formulations of the same idea.)

One reader sent me this recent Halo Waypoint post, in which the writers over-explain this creative decision as part of Cortana's "continued legacy," and asked what I make of its arguments—so I'll briefly address the claims made in the "Joyeuse Exultation" section of that article now.

(I can only respond to those remarks because I haven't yet read Halo: Edge of Dawn, which I perforce regard as a flimsy candy wrapper around the "nougaty center" of a monumentally misguided decision, to see how they sneak around the closing scene of Halo Infinite. From the preview chapter linked in that post and rumblings online, it seems like they sidestep the issue entirely and proceed directly to meatballs.)

So, having now read it—can I be frank? I think the writers are being purposefully disingenuous.

The obvious intent of Halo Infinite's closing scene is to reveal that the Weapon's name is "Cortana." The dialogue affords no creative latitude to take the story in another direction. You can, of course, do anything you wish when you hold the reins, but it rightfully opens you to criticism for "retconning" something that was already established. (I'm doing my part!)

When identifying the two "key lines" that contextualize the choice of "Joyeuse," the writers are actually identifying the sources of their inspiration.

To say that this scene has been "variously interpreted" is insulting to fans' intelligences. Though Cortana did profess a mortal fear of replacement by a similar construct, we've already trod that ground. The Weapon embodies that prophetic forecast—and she's not Cortana, nor would she be even if she took on her forebear's name. The scope of Cortana's original statement is not inclusive of whether the replacement bears her name, and anything she said in the past would not preclude the Weapon from poaching her name, because doing so would not make her Cortana. This argument is a canard.

They insist on the importance of one of the Master Chief's lines ("You get to pick your name.") and the ol' "It won't be me!" as the dual fulcrum of their entire rationale, implicitly and preemptively assailing future jokesters like me—who might allege that they hadn't any damn business making the change—from the comfortable vantage of Waypoint, safely unnoticed between game installments ("See, he said it right here that it was okay!"). This defense necessarily implies that the writers of Halo Infinite were spineless twerps who kicked the can on committing to a name.

You didn't mean that, did you?

Their whole argument for making the change is bunko. As we've covered here, the Master Chief is not telling the Weapon to go hog-wild and proclaim herself Excalibur, but to perform the loving act of tribute she's actively considering. The ellipsed conclusion of the conversation (i.e., electing not to state her chosen name) is not a cowardly evasion by the original writers ("We'll just decide later...") but a contextual device.

(Assuming any of the Halo Infinite writers find themselves among the people making this change, I wish to congratulate them on repealing yet another narrative decision in response to some grumbling from a vocal minority of Halo fans. Way to thicken your skin, folks!)

You are supposed to understand from this scene that her name is Cortana. She doesn't need to say it, because it's understood by the dialogue and the visuals dazzling our little eyes that the balance has been restored, Pax Cortana is forgiven, and the Master Chief and Cortana are finally riding out together again. ("Since the beginning, Halo was about Master Chief and Cortana...")

Imagine, for a moment, that she did verbalize her choice.

You've just finished Halo Infinite. After toppling Escharum, waxing the Harbinger, and saving the day, this scene elapses, and the Weapon concludes by saying, "I think I might have the perfect one: Joyeuse."

It would land flat. It's a total non sequitur. Nothing in the game sets up this head-snapping departure. The writers don't even have the weaselly logic of "Well, if you'd read Halo: Tequila Sunrise (or collected Audio Log #37, wherein Lasky plucks his nose hairs) you would understand!"

Go back and watch the scene again. If the next word out of her mouth were "Joyeuse," the music swell would seem completely out of place—like peering into an empty hotel bar blasting Lady Gaga at two in the afternoon. It's like, "Run that one by me again? Did you say 'Joy Ooze?'"

Conversely, had she said "Cortana," the music swell fits perfectly! Of course she's Cortana! Cortana the First was just dealt a raw hand! We're going to restore her name to its former grandeur as she heads to new adventures beside her tireless knight! We go to the credits humming along with the track.

This probably accounts for the defensive tone on display in the Waypoint post. By putting out this "PR statement" a few months before the book's release, doesn't it sort of sound like they're really saying something else? "We get to pick her name—so suck it up, chuds!"

One stray line from the Master Chief cannot be cajoled into the meaning with which they've attempted to imbue it.

In literary criticism terms, the writers have done what's called "reading onto the text." Given all his fond musings about girlhood in Through the Looking-Glass, you could argue that Lewis Carroll actually wanted to be a little girl—but to prove it, you sort of have to torture context and ellipse quotations until your reader can finally only shrug his shoulders and go, "Sure, maybe." A lot of painful posturing to end the contest in a draw.

(That example was the real, honest-to-God thesis of a visiting lecturer at my university, whose book presentation summarily convinced me there was no useful work being done in literary academia.)

All of this to say, they're certainly within their rights to change whatever they please, but none of us has to be happy about it—and especially not when the change makes no sense whatsoever. Lucky for them, most Halo fans have yet to notice the change took place, but you'd better believe it's going to be a colossal shit storm whenever a "Halo 7" comes out, and a new vector for scorn from the fans who think everything after 2007 has been lousy.

But I guess I'm just stupid, right? A person inclined to "various interpretations?"

Answered on January 14, 2026.

re: Sangheili cat idioms

On page 118 of Halo: Judgment, the Arbiter tells the Master Chief that the Prophets of the Order of Restoration are "clawing at the strings of power."

One eagle-eyed reader asked whether this English idiom, which refers to the playful behavior of cats, was apt in this context. This was not the original phrasing of the line, and I had actually struck that idiom from an intervening draft for the same reason, until I discovered that Sanghelios has a native creature called a terret that predates on barn pests called gatts. So the Sangheili do, in fact, have cats.

The more you know! Let's assume the humble terret has a similar desire to hunt and scrabble at strings.

(There are countless English idioms used by the very human aliens of the original Halo trilogy. I would submit that those games were unabashedly action movies, and consequently didn't worry so much about their plausibility when it came to alien dialogue.)

Answered on January 14, 2026.

Of completeness and rest...

The number seven is also perfect, for a different reason; and it was on the seventh day, that is on the seventh repetition of the same day's pattern, that the rest of God is emphasized, and in this rest we hear the first mention of "sanctification." Thus God did not wish to sanctify that day by the performance of any of his works, but by his rest, which has no evening. For that rest is no created thing, to make itself known in two different ways, in the Word of God, the "daylight knowledge" as we may call it, and in itself, the "twilight knowledge." – Saint Augustine, City of God
image of a notepad with notes (for a private tutor)